From the stadium to the hand: the narration of the Champions League final games through iPhone apps

TitleFrom the stadium to the hand: the narration of the Champions League final games through iPhone apps
Publication TypeConference Paper
Author(s)Neto, I. C., and F. Lopes
Affiliation (1st Author)University of Minho,Institute of Social Sciences, Communication and Society Research Centre, Portugal
Section or WGMedia and Sport Section
DateThurs 27 June
Slot CodeSPOT4a
Slot Code (Keyword)SPOT4a
Time of Session16:00-17:30
RoomHG09
Session TitleMediating Sport
Submission ID5858
Abstract

The emergence of smartphones and tablets as vehicles in the reporting process is one of the topics most often discussed in the context of digitalization in the journalism field (Aguado & Martinez, 2008; Westlund, 2012; Bastell, 2012). In fact, phones are no longer the devices people used to know, but with today’s technology they incorporate several potentialities that have turned them into more than just a way of making and receiving calls (Ling & Donner, 2009; Oksman, 2010). The ubiquity, mobility, interactivity and multimedia are all characteristics that make these two new devices assume an increasingly important role in the information society of today (Castells et al., 2007; Canavilhas, 2012). Considering that, new possibilities are now rising in relation to the distribution of informative content in different platforms. The evolution of new languages ​​is enhanced by the development of mobile information technologies (Holmes, 2005; Fidalgo, 2009). In fact, nowadays it is already possible to find native apps for these features from companies that used to work in other mediums and languages. The adaptation and passage of content from the already established media, such as TV, radio and newspapers, to applications developed for these devices is a reality that needs further analysis, which will be made throughout this study. In addition, the personal profile of these devices creates new habits of information consumer among users (Gilmor, 2004; Orgard, 2009; Straubhaar et al., 2012). With the technological development that smartphones and tablets have gone through during the past few years, the public’s reception of information is made in a more fragmented, mobile and diverse way (Peters, 2012). Besides that, the smartphones and tablets, combining the capacities of social networks as Facebook, Twitter and Youtube, can be seen as a new opportunity for people to engage with the media (Hutchins & Mikosza, 2010; Poell & Borra, 2012). In this study, our concern will be about football games’ live transmission. From the radio to television, without forgetting the newspapers, football is one of the contents most consumed in Europe. With the development of native apps for tablets and smartphones, football report, like other contents, faces new challenges and opportunities (Doyle, 2010). In this way, an analysis will be made to the final matches of the UEFA Champions League, the most important football competition in Europe. We will make an observation about a total of twenty-one games, during the knock out round, through the application developed, specifically created for football games’ live reporting. We will look into the examples of Sky Sports in the United Kingdom, Marca from Spain, and Mais Futebol in Portugal, for the iPhone. Through this cross-cultural study we will try to understand how the narration of a football game is being adapted to a new reality related to mobile communication, in different contexts in Europe. The type of content, like video, text and images, that is offered in a new platform is one of the topics that we will discuss. Furthermore, we will also research the opportunities open to the participation of citizens in this new digital reality.

Theme by Danetsoft and Danang Probo Sayekti inspired by Maksimer