Policing Media Industries - Panel Proposal

TitlePolicing Media Industries - Panel Proposal
Publication TypeConference Paper
Author(s)Jarrett, K., C. O'Sullivan, R. Nichols, A. Harvey, and A. C. O' Brien
Affiliation (1st Author)National University of Ireland Maynooth
Section or WGPolitical Economy Section
DateWed 26 June
Slot CodePEW3c
Slot Code (Keyword)PEW3c
Time of Session14:00-15:30
RoomQ119
Session TitlePolicing Media Industries
Submission ID4567
Abstract

Panel chair: Dr. Kylie Jarrett, NUIM
Discussant: Dr. Jennifer Proffitt, Florida State University
As technological, policy, economic and social change has altered production and consumption practices, a profound degree of flux has entered the sectors that fall under the rubric of “the Media”. In response to the creative destruction associated with these changes, it may be assumed that contemporary media industries manifest re-organised internal processes and external relations. This then begs the following questions: How are industry practices, especially the labour of workers and consumers, normatively organised within contemporary media industries? What formal and informal mechanisms generate, sustain and police these dynamics?  The papers in this panel explore these questions, looking to identify processes and structures in the political economies of a range of media industries that govern the behaviours of workers and consumers. The panel offers diverse insight, although a particular emphasis is placed on gender.  A wide range of media industries are examined, from the “new” of the digital games industry and the commercial Web to the transformed “old” industries of live music and broadcast production. A range of theoretical approaches and methods are used, as well as investigation of a range of local, national and transnational contexts. Each paper however examines particular mechanisms, or combinations of mechanisms, through which labour and consumption practices are governed and policed in the contemporary media industries.  Kylie Jarrett – “Liking” the Social Factory: Reproductive labour on Facebook – examines the informal labour of consumers in the “social factories” of digital media, exploring how these practices reproduce normative subject positions. Randy Nichols – By the Industry, For the Industry: U.S. video game ratings as Creative Industry policy – analyses the formal ratings systems of transnational games industries as particular examples of policy and policing. The focus on games is continued by Alison Harvey – “Experience and Competence Before Diversity”: Policing gender in the digital games industry – in her exploration of the gendering of labour within the transnational games industry. Anne O’Brien – Impossible Binds: Why women leave media work – also examines policing of gender norms in her analysis of the ‘push and pull’ dynamics that contribute to female workers’ exit from the Irish broadcast production sector. Finally, Caroline O’Sullivan – Gender Dynamics and the Night-Time Economy – examines the assertion and maintenance of masculine norms in the culture of performers and audiences in the Dublin live music scene. Although diverse, the papers within this panel together build a mosaic of the various ways power is mobilised within and through the normative frameworks of media industries.

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